Keep in mind that your weapon and your character must be of the same element for maximum battle efficiency (more on that ahead).
Remember...the more characters you have, the greater and faster your return will be.
Each character has a maximum of 200 stamina, and to carry out a battle it is necessary to consume 40 stamina. Stamina recovers at a rate of 1 point every 5 minutes, which means that every 3h20m it is possible to battle again.
The end result should look something like this:
Alternatively, you can do your swap at Swap | ApeSwap (which is a Decentralized Exchange, or DEX) by swapping your BNB to whatever amount you want to purchase in Skill.
For for example, if you have 2 BNB on your wallet, swap around 1.8 to Skill and leave 0.2 BNB, which should be enough for around 2 weeks of gameplay (for 1 account with 4 characters).
It's very important to bear in mind that each action within the game (buy character, sell weapon, fight, etc..) is a transaction on the Binance blockchain, so you will need to leave some BNB on your Metamask wallet to pay for those gas fees, which come at an average of $0.22/transaction.
Calm down, just add the CryptoBlades token in "Add Token", on Metamask, with Skill's contract id.
You will have the option to create a character for some amount Skill, and if you're a first time user there will be some promotional campaign made available to you (i.e. $30 worth of Skill for in-game purchases, 5 Skill, etc...). Game promotions are payed with in-game balance that can only be used to Forge weapons or recruit new characters.
Another alternative is to buy directly from the Marketplace (consider it a second hand asset). One way to optimize your costs is to create the first character to earn your promotional in-game balance, and buy any other assets directly from the market. Make sure your characters and weapons are all of the same element...we will cover this further ahead.
Each battle is a transaction on the BSC, with an average gas cost of $0.22. The gas fee is constant regardless of the outcome of the battle, so you will always spend $0.22 wether you win it or not. It is therefore more profitable to always choose the battles with the greatest chance of winning and not necessarily the ones with the greatest XP return.
Use this simulator to estimate the win or loss probability of each battle. If your weapon doesn't have Weapon Bonus Power or Stat 3 power, just put the value 0.
If the 4 generated enemies are too strong or you don't have a good chance of victory, just wait until the next hour passes for new and potentially more accessible randomly generated enemies to be listed (eg it's 2:30 pm, the 4 generated enemies put me in combats that don't favor me and the chance of winning is less than 90%. Just wait until 3:00 pm and 4 new combats will be available). I recommend going for a winning chance greater than 90% for greater profitability.
In the example below, we see that the element is earth and has extra attributes of DEX (earth) and STR (fire). Its power will increase if the weapon in question has any of the attributes that are equal to the weapon element and your character.
Your enemy's power will be a random value based on how much power you have, so if your character uses a stronger weapon, the enemy will be stronger but your reward will also be better.
The algorithm that calculates your character's power is based on the following formula:
In other words, it's very important that the pair weapon + character are of the same element. If one of the weapon's attributes is also of the same element, it will be multiplied by 1.07, otherwise, it will be multiplied by 1.
On a 4 star weapon that has 2 attributes, always look for one that has the same weapon's attribute + high value. As Power multiplies by 1.03 and any element other than yours will multiply by 1, look for the one with the highest value and the best price (eg 300 power x 1.03 = 309 and 300 fire x 1 = 300, so they will the have same impact if fire attribute is 309, for this example).
The same formula applies for 3 star weapons and 5 star weapons, which have 1 and 3 attributes, respectively.
To forge a weapon just go to Blacksmith and click on Forge. The cost is 0.2 Skill and any weapon from 1 to 5 stars can come with the following probabilities:
So you can either spend money forging and try your luck or go to the Marketplace and buy some weapon.
Each weapon is an NFT, so if you go to your wallet, you will see that there is a token named CBW. If you have 4 weapons, 4 CBW will appear. If you happen to sell a weapon someday, you have 3 CBW and the amount for which it is sold goes to your Skill token.
To find out if it's worth buying a 4 star weapon, do the same simulation and see how much more you would get per day.
In this example, we have an estimated profit of $161.96 if all daily matches are won, which will lead to an increase of $17.69 in profit. Take into account, for example, that a 4 star weapon costs an average of 7 Skill, which at the current rate of conversion would be around $315.98, and that this amount would be paid back with earnings in about 17 days, however, the amount of reward per battle should increase when you go up to level 31, so you might break-even sooner than simulated.
Each weapon has up to 100 LB points to be added for 1 to 3 star weapons. Each 1 star and 2 star weapon that is going to be destroyed adds 1 LB, and a 3 star weapon adds 2 LB. Each LB adds 15 power points to the weapon, up to a total of 1500 bonus Power. A 4 star weapon, when destroyed to improve a new weapon, can give up to 25 4LB, and each 4LB adds 30 points up to a total of 750 bonus power. A 5 star weapon, when destroyed to improve a new weapon, can give up to 10 5LB, and each 5LB adds 60 points up to a total of 600 bonus power.
Another alternative is to STAKE your rewards balance for 7 days and receive 10% of interest Skill to be spent IN GAME, which is made available immediately. The value you put on STAKE cannot be used during those 7 days, and you can only STAKE the amount of Skill you have in Rewards and not the one that has balance! In order to do this, just select the second option "SKILL FOR SKILL" and then put in "STAKE ALL OF UNCLAIMED REWARDS" From the moment you STAKE, 7 days of locked balance will start counting. It is advisable to just make one more STAKE on the last day of the 7 day count in order to save gas fees (i.e. I STAKED those 10.58 Skill now, and a 7 day counter will start. The next day I have 4 more Skill to CLAIM and I want to earn +10% from Skill IN GAME. No need to STAKE at this time, the best thing is to wait until 6 days go by and make another single STAKE with all I earned in the past 6 days. The 7 day counter will never reset until a whole week went by since that first staking).
After 7 days, you can UNSTAKE your locked balance and the amount goes straight back into your BALANCE without paying any fees.
To transfer a weapon, use this link, select form 16 and you input your address, the address of who will receive the asset and the weapon ID. Also be aware that the weapon in question must not be blocked for transfer.
This error can occur for several reasons: